/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ScaleNode.h" #include "BKE_node.h" #include "COM_ExecutionSystem.h" #include "COM_ScaleOperation.h" #include "COM_SetSamplerOperation.h" #include "COM_SetValueOperation.h" namespace blender::compositor { ScaleNode::ScaleNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void ScaleNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *bnode = this->getbNode(); NodeInput *inputSocket = this->getInputSocket(0); NodeInput *inputXSocket = this->getInputSocket(1); NodeInput *inputYSocket = this->getInputSocket(2); NodeOutput *outputSocket = this->getOutputSocket(0); switch (bnode->custom1) { case CMP_SCALE_RELATIVE: { ScaleRelativeOperation *operation = new ScaleRelativeOperation(); converter.addOperation(operation); converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); converter.mapInputSocket(inputXSocket, operation->getInputSocket(1)); converter.mapInputSocket(inputYSocket, operation->getInputSocket(2)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); operation->setVariableSize(inputXSocket->isLinked() || inputYSocket->isLinked()); break; } case CMP_SCALE_SCENEPERCENT: { SetValueOperation *scaleFactorOperation = new SetValueOperation(); scaleFactorOperation->setValue(context.getRenderPercentageAsFactor()); converter.addOperation(scaleFactorOperation); ScaleRelativeOperation *operation = new ScaleRelativeOperation(); converter.addOperation(operation); converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); converter.addLink(scaleFactorOperation->getOutputSocket(), operation->getInputSocket(1)); converter.addLink(scaleFactorOperation->getOutputSocket(), operation->getInputSocket(2)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); operation->setVariableSize(inputXSocket->isLinked() || inputYSocket->isLinked()); break; } case CMP_SCALE_RENDERPERCENT: { const RenderData *rd = context.getRenderData(); const float render_size_factor = context.getRenderPercentageAsFactor(); ScaleFixedSizeOperation *operation = new ScaleFixedSizeOperation(); /* framing options */ operation->setIsAspect((bnode->custom2 & CMP_SCALE_RENDERSIZE_FRAME_ASPECT) != 0); operation->setIsCrop((bnode->custom2 & CMP_SCALE_RENDERSIZE_FRAME_CROP) != 0); operation->setOffset(bnode->custom3, bnode->custom4); operation->setNewWidth(rd->xsch * render_size_factor); operation->setNewHeight(rd->ysch * render_size_factor); operation->getInputSocket(0)->setResizeMode(ResizeMode::Align); converter.addOperation(operation); converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); operation->setVariableSize(inputXSocket->isLinked() || inputYSocket->isLinked()); break; } case CMP_SCALE_ABSOLUTE: { /* TODO: what is the use of this one.... perhaps some issues when the ui was updated... */ ScaleAbsoluteOperation *operation = new ScaleAbsoluteOperation(); converter.addOperation(operation); converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); converter.mapInputSocket(inputXSocket, operation->getInputSocket(1)); converter.mapInputSocket(inputYSocket, operation->getInputSocket(2)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); operation->setVariableSize(inputXSocket->isLinked() || inputYSocket->isLinked()); break; } } } } // namespace blender::compositor