/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2022, Blender Foundation. */ #include "COM_SceneTimeNode.h" #include "COM_SetValueOperation.h" namespace blender::compositor { SceneTimeNode::SceneTimeNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void SceneTimeNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { SetValueOperation *SecondOperation = new SetValueOperation(); SetValueOperation *frameOperation = new SetValueOperation(); const int frameNumber = context.get_framenumber(); const Scene* scene = context.get_scene(); const double frameRate = (((double)scene->r.frs_sec) / (double)scene->r.frs_sec_base); SecondOperation->set_value(float(frameNumber / frameRate)); converter.add_operation(SecondOperation); frameOperation->set_value(frameNumber); converter.add_operation(frameOperation); converter.map_output_socket(get_output_socket(0), SecondOperation->get_output_socket()); converter.map_output_socket(get_output_socket(1), frameOperation->get_output_socket()); } } // namespace blender::compositor