/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_SeparateColorNode.h" #include "COM_ConvertOperation.h" namespace blender::compositor { SeparateColorNode::SeparateColorNode(bNode *editor_node) : Node(editor_node) { } void SeparateColorNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { NodeInput *image_socket = this->get_input_socket(0); NodeOutput *output_rsocket = this->get_output_socket(0); NodeOutput *output_gsocket = this->get_output_socket(1); NodeOutput *output_bsocket = this->get_output_socket(2); NodeOutput *output_asocket = this->get_output_socket(3); NodeOperation *color_conv = get_color_converter(context); if (color_conv) { converter.add_operation(color_conv); converter.map_input_socket(image_socket, color_conv->get_input_socket(0)); } { SeparateChannelOperation *operation = new SeparateChannelOperation(); operation->set_channel(0); converter.add_operation(operation); if (color_conv) { converter.add_link(color_conv->get_output_socket(), operation->get_input_socket(0)); } else { converter.map_input_socket(image_socket, operation->get_input_socket(0)); } converter.map_output_socket(output_rsocket, operation->get_output_socket(0)); } { SeparateChannelOperation *operation = new SeparateChannelOperation(); operation->set_channel(1); converter.add_operation(operation); if (color_conv) { converter.add_link(color_conv->get_output_socket(), operation->get_input_socket(0)); } else { converter.map_input_socket(image_socket, operation->get_input_socket(0)); } converter.map_output_socket(output_gsocket, operation->get_output_socket(0)); } { SeparateChannelOperation *operation = new SeparateChannelOperation(); operation->set_channel(2); converter.add_operation(operation); if (color_conv) { converter.add_link(color_conv->get_output_socket(), operation->get_input_socket(0)); } else { converter.map_input_socket(image_socket, operation->get_input_socket(0)); } converter.map_output_socket(output_bsocket, operation->get_output_socket(0)); } { SeparateChannelOperation *operation = new SeparateChannelOperation(); operation->set_channel(3); converter.add_operation(operation); if (color_conv) { converter.add_link(color_conv->get_output_socket(), operation->get_input_socket(0)); } else { converter.map_input_socket(image_socket, operation->get_input_socket(0)); } converter.map_output_socket(output_asocket, operation->get_output_socket(0)); } } NodeOperation *SeparateRGBANode::get_color_converter(const CompositorContext & /*context*/) const { return nullptr; /* no conversion needed */ } NodeOperation *SeparateHSVANode::get_color_converter(const CompositorContext & /*context*/) const { return new ConvertRGBToHSVOperation(); } NodeOperation *SeparateYCCANode::get_color_converter(const CompositorContext & /*context*/) const { ConvertRGBToYCCOperation *operation = new ConvertRGBToYCCOperation(); bNode *editor_node = this->get_bnode(); operation->set_mode(editor_node->custom1); return operation; } NodeOperation *SeparateYUVANode::get_color_converter(const CompositorContext & /*context*/) const { return new ConvertRGBToYUVOperation(); } } // namespace blender::compositor