/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_SocketProxyNode.h" #include "COM_SocketConnection.h" #include "COM_SocketProxyOperation.h" #include "COM_ExecutionSystem.h" #include "COM_SetValueOperation.h" #include "COM_SetVectorOperation.h" #include "COM_SetColorOperation.h" SocketProxyNode::SocketProxyNode(bNode *editorNode, bNodeSocket *editorInput, bNodeSocket *editorOutput) : Node(editorNode, false) { DataType dt; dt = COM_DT_VALUE; if (editorInput->type == SOCK_RGBA) dt = COM_DT_COLOR; if (editorInput->type == SOCK_VECTOR) dt = COM_DT_VECTOR; this->addInputSocket(dt, (InputSocketResizeMode)editorInput->resizemode, editorInput); dt = COM_DT_VALUE; if (editorOutput->type == SOCK_RGBA) dt = COM_DT_COLOR; if (editorOutput->type == SOCK_VECTOR) dt = COM_DT_VECTOR; this->addOutputSocket(dt, editorOutput); } void SocketProxyNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context) { OutputSocket *outputsocket = this->getOutputSocket(0); InputSocket *inputsocket = this->getInputSocket(0); if (outputsocket->isConnected()) { if (inputsocket->isConnected()) { SocketProxyOperation *operation = new SocketProxyOperation(this->getOutputSocket()->getDataType()); inputsocket->relinkConnections(operation->getInputSocket(0)); outputsocket->relinkConnections(operation->getOutputSocket(0)); graph->addOperation(operation); } else { /* If input is not connected, add a constant value operation instead */ switch (outputsocket->getDataType()) { case COM_DT_VALUE: { SetValueOperation *operation = new SetValueOperation(); bNodeSocketValueFloat *dval = (bNodeSocketValueFloat *)inputsocket->getbNodeSocket()->default_value; operation->setValue(dval->value); outputsocket->relinkConnections(operation->getOutputSocket(0)); graph->addOperation(operation); break; } case COM_DT_COLOR: { SetColorOperation *operation = new SetColorOperation(); bNodeSocketValueRGBA *dval = (bNodeSocketValueRGBA *)inputsocket->getbNodeSocket()->default_value; operation->setChannels(dval->value); outputsocket->relinkConnections(operation->getOutputSocket(0)); graph->addOperation(operation); break; } case COM_DT_VECTOR: { SetVectorOperation *operation = new SetVectorOperation(); bNodeSocketValueVector *dval = (bNodeSocketValueVector *)inputsocket->getbNodeSocket()->default_value; operation->setVector(dval->value); outputsocket->relinkConnections(operation->getOutputSocket(0)); graph->addOperation(operation); break; } } } } }