/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2014 Blender Foundation. */ #include "COM_SunBeamsNode.h" #include "COM_SunBeamsOperation.h" namespace blender::compositor { SunBeamsNode::SunBeamsNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void SunBeamsNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input_socket = this->get_input_socket(0); NodeOutput *output_socket = this->get_output_socket(0); NodeSunBeams *data = (NodeSunBeams *)get_bnode()->storage; SunBeamsOperation *operation = new SunBeamsOperation(); operation->set_data(*data); converter.add_operation(operation); converter.map_input_socket(input_socket, operation->get_input_socket(0)); converter.map_output_socket(output_socket, operation->get_output_socket(0)); } } // namespace blender::compositor