/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_SwitchNode.h" namespace blender::compositor { SwitchNode::SwitchNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void SwitchNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { bool condition = this->get_bnode()->custom1; NodeOperationOutput *result; if (!condition) { result = converter.add_input_proxy(get_input_socket(0), false); } else { result = converter.add_input_proxy(get_input_socket(1), false); } converter.map_output_socket(get_output_socket(0), result); } } // namespace blender::compositor