/* * Copyright 2015, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_SwitchViewNode.h" #include "BLI_listbase.h" SwitchViewNode::SwitchViewNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void SwitchViewNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { NodeOperationOutput *result; const char *viewName = context.getViewName(); bNode *bnode = this->getbNode(); /* get the internal index of the socket with a matching name */ int nr = BLI_findstringindex(&bnode->inputs, viewName, offsetof(bNodeSocket, name)); nr = max(nr, 0); result = converter.addInputProxy(getInputSocket(nr), false); converter.mapOutputSocket(getOutputSocket(0), result); }