/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_TextureNode.h" #include "COM_TextureOperation.h" namespace blender::compositor { TextureNode::TextureNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void TextureNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { bNode *editor_node = this->get_bnode(); Tex *texture = (Tex *)editor_node->id; TextureOperation *operation = new TextureOperation(); bool scene_color_manage = !STREQ(context.get_scene()->display_settings.display_device, "None"); operation->set_texture(texture); operation->set_render_data(context.get_render_data()); operation->set_scene_color_manage(scene_color_manage); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(1), operation->get_output_socket()); converter.add_preview(operation->get_output_socket()); TextureAlphaOperation *alpha_operation = new TextureAlphaOperation(); alpha_operation->set_texture(texture); alpha_operation->set_render_data(context.get_render_data()); alpha_operation->set_scene_color_manage(scene_color_manage); converter.add_operation(alpha_operation); converter.map_input_socket(get_input_socket(0), alpha_operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), alpha_operation->get_input_socket(1)); converter.map_output_socket(get_output_socket(0), alpha_operation->get_output_socket()); } } // namespace blender::compositor