/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_TextureNode.h" #include "COM_ExecutionSystem.h" #include "COM_TextureOperation.h" TextureNode::TextureNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void TextureNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *editorNode = this->getbNode(); Tex *texture = (Tex *)editorNode->id; TextureOperation *operation = new TextureOperation(); const ColorManagedDisplaySettings *displaySettings = context.getDisplaySettings(); bool sceneColorManage = !STREQ(displaySettings->display_device, "None"); operation->setTexture(texture); operation->setRenderData(context.getRenderData()); operation->setSceneColorManage(sceneColorManage); converter.addOperation(operation); converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); converter.mapOutputSocket(getOutputSocket(1), operation->getOutputSocket()); converter.addPreview(operation->getOutputSocket()); TextureAlphaOperation *alphaOperation = new TextureAlphaOperation(); alphaOperation->setTexture(texture); alphaOperation->setRenderData(context.getRenderData()); alphaOperation->setSceneColorManage(sceneColorManage); converter.addOperation(alphaOperation); converter.mapInputSocket(getInputSocket(0), alphaOperation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), alphaOperation->getInputSocket(1)); converter.mapOutputSocket(getOutputSocket(0), alphaOperation->getOutputSocket()); }