/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_TonemapNode.h" #include "COM_TonemapOperation.h" namespace blender::compositor { TonemapNode::TonemapNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void TonemapNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeTonemap *data = (NodeTonemap *)this->get_bnode()->storage; TonemapOperation *operation = data->type == 1 ? new PhotoreceptorTonemapOperation() : new TonemapOperation(); operation->set_data(data); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0)); } } // namespace blender::compositor