/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_TranslateNode.h" #include "COM_ExecutionSystem.h" #include "COM_TranslateOperation.h" #include "COM_WrapOperation.h" #include "COM_WriteBufferOperation.h" namespace blender::compositor { TranslateNode::TranslateNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void TranslateNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *bnode = this->getbNode(); NodeTranslateData *data = (NodeTranslateData *)bnode->storage; NodeInput *inputSocket = this->getInputSocket(0); NodeInput *inputXSocket = this->getInputSocket(1); NodeInput *inputYSocket = this->getInputSocket(2); NodeOutput *outputSocket = this->getOutputSocket(0); TranslateOperation *operation = new TranslateOperation(); if (data->relative) { const RenderData *rd = context.getRenderData(); const float render_size_factor = context.getRenderPercentageAsFactor(); float fx = rd->xsch * render_size_factor; float fy = rd->ysch * render_size_factor; operation->setFactorXY(fx, fy); } converter.addOperation(operation); converter.mapInputSocket(inputXSocket, operation->getInputSocket(1)); converter.mapInputSocket(inputYSocket, operation->getInputSocket(2)); converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0)); /* FullFrame does not support using WriteBufferOperation. * TODO: Implement TranslateOperation with wrap support in FullFrame. */ if (data->wrap_axis && context.get_execution_model() != eExecutionModel::FullFrame) { WriteBufferOperation *writeOperation = new WriteBufferOperation(DataType::Color); WrapOperation *wrapOperation = new WrapOperation(DataType::Color); wrapOperation->setMemoryProxy(writeOperation->getMemoryProxy()); wrapOperation->setWrapping(data->wrap_axis); converter.addOperation(writeOperation); converter.addOperation(wrapOperation); converter.mapInputSocket(inputSocket, writeOperation->getInputSocket(0)); converter.addLink(wrapOperation->getOutputSocket(), operation->getInputSocket(0)); } else { converter.mapInputSocket(inputSocket, operation->getInputSocket(0)); } } } // namespace blender::compositor