/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ValueNode.h" #include "COM_SetValueOperation.h" namespace blender::compositor { ValueNode::ValueNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ValueNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { SetValueOperation *operation = new SetValueOperation(); NodeOutput *output = this->get_output_socket(0); operation->set_value(output->get_editor_value_float()); converter.add_operation(operation); converter.map_output_socket(output, operation->get_output_socket()); } } // namespace blender::compositor