/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ValueNode.h" #include "COM_SetValueOperation.h" namespace blender::compositor { ValueNode::ValueNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ValueNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { SetValueOperation *operation = new SetValueOperation(); NodeOutput *output = this->get_output_socket(0); operation->set_value(output->get_editor_value_float()); converter.add_operation(operation); converter.map_output_socket(output, operation->get_output_socket()); } } // namespace blender::compositor