/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_VectorBlurNode.h" #include "COM_VectorBlurOperation.h" namespace blender::compositor { VectorBlurNode::VectorBlurNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void VectorBlurNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { bNode *node = this->get_bnode(); NodeBlurData *vector_blur_settings = (NodeBlurData *)node->storage; VectorBlurOperation *operation = new VectorBlurOperation(); operation->set_vector_blur_settings(vector_blur_settings); operation->set_quality(context.get_quality()); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2)); converter.map_output_socket(get_output_socket(), operation->get_output_socket()); } } // namespace blender::compositor