/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_VectorBlurNode.h" #include "COM_VectorBlurOperation.h" namespace blender::compositor { VectorBlurNode::VectorBlurNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void VectorBlurNode::convert_to_operations(NodeConverter &converter, const CompositorContext &context) const { const bNode *node = this->get_bnode(); const NodeBlurData *vector_blur_settings = (const NodeBlurData *)node->storage; VectorBlurOperation *operation = new VectorBlurOperation(); operation->set_vector_blur_settings(vector_blur_settings); operation->set_quality(context.get_quality()); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2)); converter.map_output_socket(get_output_socket(), operation->get_output_socket()); } } // namespace blender::compositor