/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_VectorBlurNode.h" #include "COM_VectorBlurOperation.h" #include "DNA_node_types.h" VectorBlurNode::VectorBlurNode(bNode *editorNode) : Node(editorNode) { /* pass */ } void VectorBlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { bNode *node = this->getbNode(); NodeBlurData *vectorBlurSettings = (NodeBlurData *)node->storage; VectorBlurOperation *operation = new VectorBlurOperation(); operation->setVectorBlurSettings(vectorBlurSettings); operation->setQuality(context.getQuality()); converter.addOperation(operation); converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2)); converter.mapOutputSocket(getOutputSocket(), operation->getOutputSocket()); }