/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ViewLevelsNode.h" #include "COM_CalculateStandardDeviationOperation.h" namespace blender::compositor { ViewLevelsNode::ViewLevelsNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void ViewLevelsNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { NodeInput *input = this->get_input_socket(0); if (input->is_linked()) { /* Add preview to input-socket. */ /* calculate mean operation */ { CalculateMeanOperation *operation = new CalculateMeanOperation(); operation->set_setting(this->get_bnode()->custom1); converter.add_operation(operation); converter.map_input_socket(input, operation->get_input_socket(0)); converter.map_output_socket(this->get_output_socket(0), operation->get_output_socket()); } /* calculate standard deviation operation */ { CalculateStandardDeviationOperation *operation = new CalculateStandardDeviationOperation(); operation->set_setting(this->get_bnode()->custom1); converter.add_operation(operation); converter.map_input_socket(input, operation->get_input_socket(0)); converter.map_output_socket(this->get_output_socket(1), operation->get_output_socket()); } } else { converter.add_output_value(get_output_socket(0), 0.0f); converter.add_output_value(get_output_socket(1), 0.0f); } } } // namespace blender::compositor