/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ZCombineNode.h" #include "COM_AntiAliasOperation.h" #include "COM_MathBaseOperation.h" #include "COM_ZCombineOperation.h" namespace blender::compositor { void ZCombineNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { if (this->get_bnode()->custom2) { ZCombineOperation *operation = nullptr; if (this->get_bnode()->custom1) { operation = new ZCombineAlphaOperation(); } else { operation = new ZCombineOperation(); } converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2)); converter.map_input_socket(get_input_socket(3), operation->get_input_socket(3)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket()); MathMinimumOperation *zoperation = new MathMinimumOperation(); converter.add_operation(zoperation); converter.map_input_socket(get_input_socket(1), zoperation->get_input_socket(0)); converter.map_input_socket(get_input_socket(3), zoperation->get_input_socket(1)); converter.map_output_socket(get_output_socket(1), zoperation->get_output_socket()); } else { /* XXX custom1 is "use_alpha", what on earth is this supposed to do here?!? */ /* not full anti alias, use masking for Z combine. be aware it uses anti aliasing. */ /* Step 1 create mask. */ NodeOperation *maskoperation; if (this->get_bnode()->custom1) { maskoperation = new MathGreaterThanOperation(); } else { maskoperation = new MathLessThanOperation(); } converter.add_operation(maskoperation); converter.map_input_socket(get_input_socket(1), maskoperation->get_input_socket(0)); converter.map_input_socket(get_input_socket(3), maskoperation->get_input_socket(1)); /* Step 2 anti alias mask bit of an expensive operation, but does the trick. */ AntiAliasOperation *antialiasoperation = new AntiAliasOperation(); converter.add_operation(antialiasoperation); converter.add_link(maskoperation->get_output_socket(), antialiasoperation->get_input_socket(0)); /* use mask to blend between the input colors. */ ZCombineMaskOperation *zcombineoperation = this->get_bnode()->custom1 ? new ZCombineMaskAlphaOperation() : new ZCombineMaskOperation(); converter.add_operation(zcombineoperation); converter.add_link(antialiasoperation->get_output_socket(), zcombineoperation->get_input_socket(0)); converter.map_input_socket(get_input_socket(0), zcombineoperation->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), zcombineoperation->get_input_socket(2)); converter.map_output_socket(get_output_socket(0), zcombineoperation->get_output_socket()); MathMinimumOperation *zoperation = new MathMinimumOperation(); converter.add_operation(zoperation); converter.map_input_socket(get_input_socket(1), zoperation->get_input_socket(0)); converter.map_input_socket(get_input_socket(3), zoperation->get_input_socket(1)); converter.map_output_socket(get_output_socket(1), zoperation->get_output_socket()); } } } // namespace blender::compositor