/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ZCombineNode.h" #include "COM_ZCombineOperation.h" #include "COM_ExecutionSystem.h" #include "COM_SetValueOperation.h" #include "COM_MathBaseOperation.h" #include "COM_AntiAliasOperation.h" #include "COM_MixOperation.h" #include "DNA_material_types.h" // the ramp types void ZCombineNode::convertToOperations(ExecutionSystem *system, CompositorContext *context) { if ((context->getRenderData()->scemode & R_FULL_SAMPLE) || this->getbNode()->custom2) { if (this->getOutputSocket(0)->isConnected()) { ZCombineOperation *operation = NULL; if (this->getbNode()->custom1) { operation = new ZCombineAlphaOperation(); } else { operation = new ZCombineOperation(); } this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, system); this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, system); this->getInputSocket(2)->relinkConnections(operation->getInputSocket(2), 2, system); this->getInputSocket(3)->relinkConnections(operation->getInputSocket(3), 3, system); this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket()); system->addOperation(operation); if (this->getOutputSocket(1)->isConnected()) { MathMinimumOperation *zoperation = new MathMinimumOperation(); addLink(system, operation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(0)); addLink(system, operation->getInputSocket(3)->getConnection()->getFromSocket(), zoperation->getInputSocket(1)); this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket()); system->addOperation(zoperation); } } else { if (this->getOutputSocket(1)->isConnected()) { MathMinimumOperation *zoperation = new MathMinimumOperation(); this->getInputSocket(1)->relinkConnections(zoperation->getInputSocket(0), 1, system); this->getInputSocket(3)->relinkConnections(zoperation->getInputSocket(1), 3, system); this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket()); system->addOperation(zoperation); } } } else { // not full anti alias, use masking for Z combine. be aware it uses anti aliasing. // step 1 create mask NodeOperation *maskoperation; if (this->getbNode()->custom1) { maskoperation = new MathGreaterThanOperation(); this->getInputSocket(1)->relinkConnections(maskoperation->getInputSocket(0), 3, system); this->getInputSocket(3)->relinkConnections(maskoperation->getInputSocket(1), 1, system); } else { maskoperation = new MathLessThanOperation(); this->getInputSocket(1)->relinkConnections(maskoperation->getInputSocket(0), 1, system); this->getInputSocket(3)->relinkConnections(maskoperation->getInputSocket(1), 3, system); } // step 2 anti alias mask bit of an expensive operation, but does the trick AntiAliasOperation *antialiasoperation = new AntiAliasOperation(); addLink(system, maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0)); // use mask to blend between the input colors. ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1?new ZCombineMaskAlphaOperation():new ZCombineMaskOperation(); addLink(system, antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0)); this->getInputSocket(0)->relinkConnections(zcombineoperation->getInputSocket(1), 0, system); this->getInputSocket(2)->relinkConnections(zcombineoperation->getInputSocket(2), 2, system); this->getOutputSocket(0)->relinkConnections(zcombineoperation->getOutputSocket()); system->addOperation(maskoperation); system->addOperation(antialiasoperation); system->addOperation(zcombineoperation); if (this->getOutputSocket(1)->isConnected()) { MathMinimumOperation *zoperation = new MathMinimumOperation(); addLink(system, maskoperation->getInputSocket(0)->getConnection()->getFromSocket(), zoperation->getInputSocket(0)); addLink(system, maskoperation->getInputSocket(1)->getConnection()->getFromSocket(), zoperation->getInputSocket(1)); this->getOutputSocket(1)->relinkConnections(zoperation->getOutputSocket()); system->addOperation(zoperation); } } }