/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ZCombineNode.h" #include "COM_ZCombineOperation.h" #include "COM_ExecutionSystem.h" #include "COM_SetValueOperation.h" #include "COM_MathBaseOperation.h" #include "COM_AntiAliasOperation.h" #include "COM_MixOperation.h" #include "DNA_material_types.h" // the ramp types void ZCombineNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const { if ((context.getRenderData()->scemode & R_FULL_SAMPLE) || this->getbNode()->custom2) { ZCombineOperation *operation = NULL; if (this->getbNode()->custom1) { operation = new ZCombineAlphaOperation(); } else { operation = new ZCombineOperation(); } converter.addOperation(operation); converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1)); converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2)); converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(3)); converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket()); MathMinimumOperation *zoperation = new MathMinimumOperation(); converter.addOperation(zoperation); converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1)); converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket()); } else { /* XXX custom1 is "use_alpha", what on earth is this supposed to do here?!? */ // not full anti alias, use masking for Z combine. be aware it uses anti aliasing. // step 1 create mask NodeOperation *maskoperation; if (this->getbNode()->custom1) { maskoperation = new MathGreaterThanOperation(); converter.addOperation(maskoperation); converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1)); } else { maskoperation = new MathLessThanOperation(); converter.addOperation(maskoperation); converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1)); } // step 2 anti alias mask bit of an expensive operation, but does the trick AntiAliasOperation *antialiasoperation = new AntiAliasOperation(); converter.addOperation(antialiasoperation); converter.addLink(maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0)); // use mask to blend between the input colors. ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1 ? new ZCombineMaskAlphaOperation() : new ZCombineMaskOperation(); converter.addOperation(zcombineoperation); converter.addLink(antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(0), zcombineoperation->getInputSocket(1)); converter.mapInputSocket(getInputSocket(2), zcombineoperation->getInputSocket(2)); converter.mapOutputSocket(getOutputSocket(0), zcombineoperation->getOutputSocket()); MathMinimumOperation *zoperation = new MathMinimumOperation(); converter.addOperation(zoperation); converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0)); converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1)); converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket()); } }