/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_AlphaOverPremultiplyOperation.h" namespace blender::compositor { AlphaOverPremultiplyOperation::AlphaOverPremultiplyOperation() { this->flags.can_be_constant = true; } void AlphaOverPremultiplyOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_color1[4]; float input_over_color[4]; float value[4]; input_value_operation_->read_sampled(value, x, y, sampler); input_color1_operation_->read_sampled(input_color1, x, y, sampler); input_color2_operation_->read_sampled(input_over_color, x, y, sampler); /* Zero alpha values should still permit an add of RGB data */ if (input_over_color[3] < 0.0f) { copy_v4_v4(output, input_color1); } else if (value[0] == 1.0f && input_over_color[3] >= 1.0f) { copy_v4_v4(output, input_over_color); } else { float mul = 1.0f - value[0] * input_over_color[3]; output[0] = (mul * input_color1[0]) + value[0] * input_over_color[0]; output[1] = (mul * input_color1[1]) + value[0] * input_over_color[1]; output[2] = (mul * input_color1[2]) + value[0] * input_over_color[2]; output[3] = (mul * input_color1[3]) + value[0] * input_over_color[3]; } } void AlphaOverPremultiplyOperation::update_memory_buffer_row(PixelCursor &p) { for (; p.out < p.row_end; p.next()) { const float *color1 = p.color1; const float *over_color = p.color2; const float value = *p.value; /* Zero alpha values should still permit an add of RGB data. */ if (over_color[3] < 0.0f) { copy_v4_v4(p.out, color1); } else if (value == 1.0f && over_color[3] >= 1.0f) { copy_v4_v4(p.out, over_color); } else { const float mul = 1.0f - value * over_color[3]; p.out[0] = (mul * color1[0]) + value * over_color[0]; p.out[1] = (mul * color1[1]) + value * over_color[1]; p.out[2] = (mul * color1[2]) + value * over_color[2]; p.out[3] = (mul * color1[3]) + value * over_color[3]; } } } } // namespace blender::compositor