/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_AlphaOverPremultiplyOperation.h" AlphaOverPremultiplyOperation::AlphaOverPremultiplyOperation(): MixBaseOperation() { } void AlphaOverPremultiplyOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputColor1[4]; float inputOverColor[4]; float value[4]; inputValueOperation->read(value, x, y, sampler, inputBuffers); inputColor1Operation->read(inputColor1, x, y, sampler, inputBuffers); inputColor2Operation->read(inputOverColor, x, y, sampler, inputBuffers); /* Zero alpha values should still permit an add of RGB data */ if (inputOverColor[3]<0.0f) { outputValue[0] = inputColor1[0]; outputValue[1] = inputColor1[1]; outputValue[2] = inputColor1[2]; outputValue[3] = inputColor1[3]; } else if (value[0] == 1.0f && inputOverColor[3] >= 1.0f) { outputValue[0] = inputOverColor[0]; outputValue[1] = inputOverColor[1]; outputValue[2] = inputOverColor[2]; outputValue[3] = inputOverColor[3]; } else { float mul = 1.0f - value[0]*inputOverColor[3]; outputValue[0] = (mul*inputColor1[0]) + value[0]*inputOverColor[0]; outputValue[1] = (mul*inputColor1[1]) + value[0]*inputOverColor[1]; outputValue[2] = (mul*inputColor1[2]) + value[0]*inputOverColor[2]; outputValue[3] = (mul*inputColor1[3]) + value[0]*inputOverColor[3]; } }