/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BlurBaseOperation.h" #include "BLI_math.h" extern "C" { #include "RE_pipeline.h" } BlurBaseOperation::BlurBaseOperation(DataType data_type=COM_DT_COLOR) : NodeOperation() { this->addInputSocket(data_type); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(data_type); this->setComplex(true); this->inputProgram = NULL; this->data = NULL; this->size = 1.0f; this->deleteData = false; this->sizeavailable = false; } void BlurBaseOperation::initExecution() { this->inputProgram = this->getInputSocketReader(0); this->inputSize = this->getInputSocketReader(1); this->data->image_in_width = this->getWidth(); this->data->image_in_height = this->getHeight(); if (this->data->relative) { switch (this->data->aspect) { case CMP_NODE_BLUR_ASPECT_NONE: this->data->sizex = (int)(this->data->percentx * 0.01f * this->data->image_in_width); this->data->sizey = (int)(this->data->percenty * 0.01f * this->data->image_in_height); break; case CMP_NODE_BLUR_ASPECT_Y: this->data->sizex = (int)(this->data->percentx * 0.01f * this->data->image_in_width); this->data->sizey = (int)(this->data->percenty * 0.01f * this->data->image_in_width); break; case CMP_NODE_BLUR_ASPECT_X: this->data->sizex = (int)(this->data->percentx * 0.01f * this->data->image_in_height); this->data->sizey = (int)(this->data->percenty * 0.01f * this->data->image_in_height); break; } } QualityStepHelper::initExecution(COM_QH_MULTIPLY); } float *BlurBaseOperation::make_gausstab(int rad) { float *gausstab, sum, val; int i, n; n = 2 * rad + 1; gausstab = new float[n]; sum = 0.0f; for (i = -rad; i <= rad; i++) { val = RE_filter_value(this->data->filtertype, (float)i / (float)rad); sum += val; gausstab[i + rad] = val; } sum = 1.0f / sum; for (i = 0; i < n; i++) gausstab[i] *= sum; return gausstab; } /* normalized distance from the current (inverted so 1.0 is close and 0.0 is far) * 'ease' is applied after, looks nicer */ float *BlurBaseOperation::make_dist_fac_inverse(int rad, int falloff) { float *dist_fac_invert, val; int i, n; n = 2 * rad + 1; dist_fac_invert = new float[n]; for (i = -rad; i <= rad; i++) { val = 1.0f - fabsf(((float)i / (float)rad)); /* keep in sync with proportional_falloff_curve_only_items */ switch (falloff) { case PROP_SMOOTH: /* ease - gives less hard lines for dilate/erode feather */ val = (3.0f * val * val - 2.0f * val * val * val); break; case PROP_SPHERE: val = sqrtf(2.0f * val - val * val); break; case PROP_ROOT: val = sqrtf(val); break; case PROP_SHARP: val = val * val; break; case PROP_LIN: default: /* nothing */ break; } dist_fac_invert[i + rad] = val; } return dist_fac_invert; } void BlurBaseOperation::deinitExecution() { this->inputProgram = NULL; this->inputSize = NULL; if (this->deleteData) { delete this->data; } this->data = NULL; } void BlurBaseOperation::updateSize(MemoryBuffer **memoryBuffers) { if (!this->sizeavailable) { float result[4]; this->getInputSocketReader(1)->read(result, 0, 0, COM_PS_NEAREST, memoryBuffers); this->size = result[0]; this->sizeavailable = true; } }