/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BokehBlurOperation.h" #include "BLI_math.h" extern "C" { #include "RE_pipeline.h" } BokehBlurOperation::BokehBlurOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->setComplex(true); this->size = .01; this->inputProgram = NULL; this->inputBokehProgram = NULL; this->inputBoundingBoxReader = NULL; } void* BokehBlurOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { void* buffer = getInputOperation(0)->initializeTileData(NULL, memoryBuffers); return buffer; } void BokehBlurOperation::initExecution() { this->inputProgram = getInputSocketReader(0); this->inputBokehProgram = getInputSocketReader(1); this->inputBoundingBoxReader = getInputSocketReader(2); int width = inputBokehProgram->getWidth(); int height = inputBokehProgram->getHeight(); float dimension; if (widthbokehMidX = width/2.0f; this->bokehMidY = height/2.0f; this->bokehDimension = dimension/2.0f; QualityStepHelper::initExecution(COM_QH_INCREASE); } void BokehBlurOperation::executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void* data) { float tempColor[4]; float tempBoundingBox[4]; float bokeh[4]; inputBoundingBoxReader->read(tempBoundingBox, x, y, COM_PS_NEAREST, inputBuffers); if (tempBoundingBox[0] >0.0f) { tempColor[0] = 0; tempColor[1] = 0; tempColor[2] = 0; tempColor[3] = 0; float overallmultiplyerr = 0; float overallmultiplyerg = 0; float overallmultiplyerb = 0; MemoryBuffer* inputBuffer = (MemoryBuffer*)data; float* buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; int pixelSize = this->size*this->getWidth(); int miny = y - pixelSize; int maxy = y + pixelSize; int minx = x - pixelSize; int maxx = x + pixelSize; miny = max(miny, inputBuffer->getRect()->ymin); minx = max(minx, inputBuffer->getRect()->xmin); maxy = min(maxy, inputBuffer->getRect()->ymax); maxx = min(maxx, inputBuffer->getRect()->xmax); int step = getStep(); int offsetadd = getOffsetAdd(); float m = this->bokehDimension/pixelSize; for (int ny = miny ; ny < maxy ; ny +=step) { int bufferindex = ((minx - bufferstartx)*4)+((ny-bufferstarty)*4*bufferwidth); for (int nx = minx ; nx < maxx ; nx +=step) { float u = this->bokehMidX - (nx-x) *m; float v = this->bokehMidY - (ny-y) *m; inputBokehProgram->read(bokeh, u, v, COM_PS_NEAREST, inputBuffers); tempColor[0] += bokeh[0] * buffer[bufferindex]; tempColor[1] += bokeh[1] * buffer[bufferindex+1]; tempColor[2] += bokeh[2]* buffer[bufferindex+2]; overallmultiplyerr += bokeh[0]; overallmultiplyerg += bokeh[1]; overallmultiplyerb += bokeh[2]; bufferindex +=offsetadd; } } color[0] = tempColor[0]*(1.0/overallmultiplyerr); color[1] = tempColor[1]*(1.0/overallmultiplyerg); color[2] = tempColor[2]*(1.0/overallmultiplyerb); color[3] = 1.0f; } else { inputProgram->read(color, x, y, COM_PS_NEAREST, inputBuffers); } } void BokehBlurOperation::deinitExecution() { this->inputProgram = NULL; this->inputBokehProgram = NULL; this->inputBoundingBoxReader = NULL; } bool BokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; rcti bokehInput; newInput.xmax = input->xmax + (size*this->getWidth()); newInput.xmin = input->xmin - (size*this->getWidth()); newInput.ymax = input->ymax + (size*this->getWidth()); newInput.ymin = input->ymin - (size*this->getWidth()); NodeOperation* operation = getInputOperation(1); bokehInput.xmax = operation->getWidth(); bokehInput.xmin = 0; bokehInput.ymax = operation->getHeight(); bokehInput.ymin = 0; if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) { return true; } operation = getInputOperation(0); if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) { return true; } operation = getInputOperation(2); if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) { return true; } return false; }