/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BokehBlurOperation.h" #include "BLI_math.h" #include "COM_OpenCLDevice.h" extern "C" { # include "RE_pipeline.h" } BokehBlurOperation::BokehBlurOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->setComplex(true); this->setOpenCL(true); this->m_size = 1.0f; this->m_sizeavailable = false; this->m_inputProgram = NULL; this->m_inputBokehProgram = NULL; this->m_inputBoundingBoxReader = NULL; this->m_extend_bounds = false; } void *BokehBlurOperation::initializeTileData(rcti * /*rect*/) { lockMutex(); if (!this->m_sizeavailable) { updateSize(); } void *buffer = getInputOperation(0)->initializeTileData(NULL); unlockMutex(); return buffer; } void BokehBlurOperation::initExecution() { initMutex(); this->m_inputProgram = getInputSocketReader(0); this->m_inputBokehProgram = getInputSocketReader(1); this->m_inputBoundingBoxReader = getInputSocketReader(2); int width = this->m_inputBokehProgram->getWidth(); int height = this->m_inputBokehProgram->getHeight(); float dimension = min(width, height); this->m_bokehMidX = width / 2.0f; this->m_bokehMidY = height / 2.0f; this->m_bokehDimension = dimension / 2.0f; QualityStepHelper::initExecution(COM_QH_INCREASE); } void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data) { float color_accum[4]; float tempBoundingBox[4]; float bokeh[4]; this->m_inputBoundingBoxReader->readSampled(tempBoundingBox, x, y, COM_PS_NEAREST); if (tempBoundingBox[0] > 0.0f) { float multiplier_accum[4] = {0.0f, 0.0f, 0.0f, 0.0f}; MemoryBuffer *inputBuffer = (MemoryBuffer *)data; float *buffer = inputBuffer->getBuffer(); int bufferwidth = inputBuffer->getWidth(); int bufferstartx = inputBuffer->getRect()->xmin; int bufferstarty = inputBuffer->getRect()->ymin; const float max_dim = max(this->getWidth(), this->getHeight()); int pixelSize = this->m_size * max_dim / 100.0f; zero_v4(color_accum); if (pixelSize < 2) { this->m_inputProgram->readSampled(color_accum, x, y, COM_PS_NEAREST); multiplier_accum[0] = 1.0f; multiplier_accum[1] = 1.0f; multiplier_accum[2] = 1.0f; multiplier_accum[3] = 1.0f; } int miny = y - pixelSize; int maxy = y + pixelSize; int minx = x - pixelSize; int maxx = x + pixelSize; miny = max(miny, inputBuffer->getRect()->ymin); minx = max(minx, inputBuffer->getRect()->xmin); maxy = min(maxy, inputBuffer->getRect()->ymax); maxx = min(maxx, inputBuffer->getRect()->xmax); int step = getStep(); int offsetadd = getOffsetAdd() * COM_NUM_CHANNELS_COLOR; float m = this->m_bokehDimension / pixelSize; for (int ny = miny; ny < maxy; ny += step) { int bufferindex = ((minx - bufferstartx) * COM_NUM_CHANNELS_COLOR) + ((ny - bufferstarty) * COM_NUM_CHANNELS_COLOR * bufferwidth); for (int nx = minx; nx < maxx; nx += step) { float u = this->m_bokehMidX - (nx - x) * m; float v = this->m_bokehMidY - (ny - y) * m; this->m_inputBokehProgram->readSampled(bokeh, u, v, COM_PS_NEAREST); madd_v4_v4v4(color_accum, bokeh, &buffer[bufferindex]); add_v4_v4(multiplier_accum, bokeh); bufferindex += offsetadd; } } output[0] = color_accum[0] * (1.0f / multiplier_accum[0]); output[1] = color_accum[1] * (1.0f / multiplier_accum[1]); output[2] = color_accum[2] * (1.0f / multiplier_accum[2]); output[3] = color_accum[3] * (1.0f / multiplier_accum[3]); } else { this->m_inputProgram->readSampled(output, x, y, COM_PS_NEAREST); } } void BokehBlurOperation::deinitExecution() { deinitMutex(); this->m_inputProgram = NULL; this->m_inputBokehProgram = NULL; this->m_inputBoundingBoxReader = NULL; } bool BokehBlurOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) { rcti newInput; rcti bokehInput; const float max_dim = max(this->getWidth(), this->getHeight()); if (this->m_sizeavailable) { newInput.xmax = input->xmax + (this->m_size * max_dim / 100.0f); newInput.xmin = input->xmin - (this->m_size * max_dim / 100.0f); newInput.ymax = input->ymax + (this->m_size * max_dim / 100.0f); newInput.ymin = input->ymin - (this->m_size * max_dim / 100.0f); } else { newInput.xmax = input->xmax + (10.0f * max_dim / 100.0f); newInput.xmin = input->xmin - (10.0f * max_dim / 100.0f); newInput.ymax = input->ymax + (10.0f * max_dim / 100.0f); newInput.ymin = input->ymin - (10.0f * max_dim / 100.0f); } NodeOperation *operation = getInputOperation(1); bokehInput.xmax = operation->getWidth(); bokehInput.xmin = 0; bokehInput.ymax = operation->getHeight(); bokehInput.ymin = 0; if (operation->determineDependingAreaOfInterest(&bokehInput, readOperation, output) ) { return true; } operation = getInputOperation(0); if (operation->determineDependingAreaOfInterest(&newInput, readOperation, output) ) { return true; } operation = getInputOperation(2); if (operation->determineDependingAreaOfInterest(input, readOperation, output) ) { return true; } if (!this->m_sizeavailable) { rcti sizeInput; sizeInput.xmin = 0; sizeInput.ymin = 0; sizeInput.xmax = 5; sizeInput.ymax = 5; operation = getInputOperation(3); if (operation->determineDependingAreaOfInterest(&sizeInput, readOperation, output) ) { return true; } } return false; } void BokehBlurOperation::executeOpenCL(OpenCLDevice *device, MemoryBuffer *outputMemoryBuffer, cl_mem clOutputBuffer, MemoryBuffer **inputMemoryBuffers, list *clMemToCleanUp, list * /*clKernelsToCleanUp*/) { cl_kernel kernel = device->COM_clCreateKernel("bokehBlurKernel", NULL); if (!this->m_sizeavailable) { updateSize(); } const float max_dim = max(this->getWidth(), this->getHeight()); cl_int radius = this->m_size * max_dim / 100.0f; cl_int step = this->getStep(); device->COM_clAttachMemoryBufferToKernelParameter(kernel, 0, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBoundingBoxReader); device->COM_clAttachMemoryBufferToKernelParameter(kernel, 1, 4, clMemToCleanUp, inputMemoryBuffers, this->m_inputProgram); device->COM_clAttachMemoryBufferToKernelParameter(kernel, 2, -1, clMemToCleanUp, inputMemoryBuffers, this->m_inputBokehProgram); device->COM_clAttachOutputMemoryBufferToKernelParameter(kernel, 3, clOutputBuffer); device->COM_clAttachMemoryBufferOffsetToKernelParameter(kernel, 5, outputMemoryBuffer); clSetKernelArg(kernel, 6, sizeof(cl_int), &radius); clSetKernelArg(kernel, 7, sizeof(cl_int), &step); device->COM_clAttachSizeToKernelParameter(kernel, 8, this); device->COM_clEnqueueRange(kernel, outputMemoryBuffer, 9, this); } void BokehBlurOperation::updateSize() { if (!this->m_sizeavailable) { float result[4]; this->getInputSocketReader(3)->readSampled(result, 0, 0, COM_PS_NEAREST); this->m_size = result[0]; CLAMP(this->m_size, 0.0f, 10.0f); this->m_sizeavailable = true; } } void BokehBlurOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]) { NodeOperation::determineResolution(resolution, preferredResolution); if (this->m_extend_bounds) { const float max_dim = max(resolution[0], resolution[1]); resolution[0] += 2 * this->m_size * max_dim / 100.0f; resolution[1] += 2 * this->m_size * max_dim / 100.0f; } }