/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_BokehImageOperation.h" #include "BLI_math.h" namespace blender::compositor { BokehImageOperation::BokehImageOperation() { this->addOutputSocket(DataType::Color); this->m_deleteData = false; } void BokehImageOperation::initExecution() { this->m_center[0] = getWidth() / 2; this->m_center[1] = getHeight() / 2; this->m_inverseRounding = 1.0f - this->m_data->rounding; this->m_circularDistance = getWidth() / 2; this->m_flapRad = (float)(M_PI * 2) / this->m_data->flaps; this->m_flapRadAdd = this->m_data->angle; while (this->m_flapRadAdd < 0.0f) { this->m_flapRadAdd += (float)(M_PI * 2.0); } while (this->m_flapRadAdd > (float)M_PI) { this->m_flapRadAdd -= (float)(M_PI * 2.0); } } void BokehImageOperation::detemineStartPointOfFlap(float r[2], int flapNumber, float distance) { r[0] = sinf(this->m_flapRad * flapNumber + this->m_flapRadAdd) * distance + this->m_center[0]; r[1] = cosf(this->m_flapRad * flapNumber + this->m_flapRadAdd) * distance + this->m_center[1]; } float BokehImageOperation::isInsideBokeh(float distance, float x, float y) { float insideBokeh = 0.0f; const float deltaX = x - this->m_center[0]; const float deltaY = y - this->m_center[1]; float closestPoint[2]; float lineP1[2]; float lineP2[2]; float point[2]; point[0] = x; point[1] = y; const float distanceToCenter = len_v2v2(point, this->m_center); const float bearing = (atan2f(deltaX, deltaY) + (float)(M_PI * 2.0)); int flapNumber = (int)((bearing - this->m_flapRadAdd) / this->m_flapRad); detemineStartPointOfFlap(lineP1, flapNumber, distance); detemineStartPointOfFlap(lineP2, flapNumber + 1, distance); closest_to_line_v2(closestPoint, point, lineP1, lineP2); const float distanceLineToCenter = len_v2v2(this->m_center, closestPoint); const float distanceRoundingToCenter = this->m_inverseRounding * distanceLineToCenter + this->m_data->rounding * distance; const float catadioptricDistanceToCenter = distanceRoundingToCenter * this->m_data->catadioptric; if (distanceRoundingToCenter >= distanceToCenter && catadioptricDistanceToCenter <= distanceToCenter) { if (distanceRoundingToCenter - distanceToCenter < 1.0f) { insideBokeh = (distanceRoundingToCenter - distanceToCenter); } else if (this->m_data->catadioptric != 0.0f && distanceToCenter - catadioptricDistanceToCenter < 1.0f) { insideBokeh = (distanceToCenter - catadioptricDistanceToCenter); } else { insideBokeh = 1.0f; } } return insideBokeh; } void BokehImageOperation::executePixelSampled(float output[4], float x, float y, PixelSampler /*sampler*/) { float shift = this->m_data->lensshift; float shift2 = shift / 2.0f; float distance = this->m_circularDistance; float insideBokehMax = isInsideBokeh(distance, x, y); float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), x, y); float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), x, y); if (shift < 0) { output[0] = insideBokehMax; output[1] = insideBokehMed; output[2] = insideBokehMin; } else { output[0] = insideBokehMin; output[1] = insideBokehMed; output[2] = insideBokehMax; } output[3] = (insideBokehMax + insideBokehMed + insideBokehMin) / 3.0f; } void BokehImageOperation::deinitExecution() { if (this->m_deleteData) { if (this->m_data) { delete this->m_data; this->m_data = nullptr; } } } void BokehImageOperation::determineResolution(unsigned int resolution[2], unsigned int /*preferredResolution*/[2]) { resolution[0] = COM_BLUR_BOKEH_PIXELS; resolution[1] = COM_BLUR_BOKEH_PIXELS; } } // namespace blender::compositor