/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BokehImageOperation.h" #include "BLI_math.h" BokehImageOperation::BokehImageOperation() : NodeOperation() { this->addOutputSocket(COM_DT_COLOR); this->deleteData = false; } void BokehImageOperation::initExecution() { this->centerX = getWidth() / 2; this->centerY = getHeight() / 2; this->center[0] = this->centerX; this->center[1] = this->centerY; this->inverseRounding = 1.0f - this->data->rounding; this->circularDistance = getWidth() / 2; this->flapRad = (float)(M_PI * 2) / this->data->flaps; this->flapRadAdd = (this->data->angle / 360.0f) * (float)(M_PI * 2.0); while (this->flapRadAdd < 0.0f) { this->flapRadAdd += (float)(M_PI * 2.0); } while (this->flapRadAdd > (float)M_PI) { this->flapRadAdd -= (float)(M_PI * 2.0); } } void BokehImageOperation::detemineStartPointOfFlap(float r[2], int flapNumber, float distance) { r[0] = sinf(flapRad * flapNumber + flapRadAdd) * distance + centerX; r[1] = cosf(flapRad * flapNumber + flapRadAdd) * distance + centerY; } float BokehImageOperation::isInsideBokeh(float distance, float x, float y) { float insideBokeh = 0.0f; const float deltaX = x - centerX; const float deltaY = y - centerY; float closestPoint[2]; float lineP1[2]; float lineP2[2]; float point[2]; point[0] = x; point[1] = y; const float distanceToCenter = len_v2v2(point, center); const float bearing = (atan2f(deltaX, deltaY) + (float)(M_PI * 2.0)); int flapNumber = (int)((bearing - flapRadAdd) / flapRad); detemineStartPointOfFlap(lineP1, flapNumber, distance); detemineStartPointOfFlap(lineP2, flapNumber + 1, distance); closest_to_line_v2(closestPoint, point, lineP1, lineP2); const float distanceLineToCenter = len_v2v2(center, closestPoint); const float distanceRoundingToCenter = inverseRounding * distanceLineToCenter + this->data->rounding * distance; const float catadioptricDistanceToCenter = distanceRoundingToCenter * this->data->catadioptric; if (distanceRoundingToCenter >= distanceToCenter && catadioptricDistanceToCenter <= distanceToCenter) { if (distanceRoundingToCenter - distanceToCenter < 1.0f) { insideBokeh = (distanceRoundingToCenter - distanceToCenter); } else if (this->data->catadioptric != 0.0f && distanceToCenter - catadioptricDistanceToCenter < 1.0f) { insideBokeh = (distanceToCenter - catadioptricDistanceToCenter); } else { insideBokeh = 1.0f; } } return insideBokeh; } void BokehImageOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float shift = this->data->lensshift; float shift2 = shift / 2.0f; float distance = this->circularDistance; float insideBokehMax = isInsideBokeh(distance, x, y); float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), x, y); float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), x, y); if (shift < 0) { color[0] = insideBokehMax; color[1] = insideBokehMed; color[2] = insideBokehMin; } else { color[0] = insideBokehMin; color[1] = insideBokehMed; color[2] = insideBokehMax; } color[3] = (insideBokehMax + insideBokehMed + insideBokehMin) / 3.0f; } void BokehImageOperation::deinitExecution() { if (deleteData) { if (data) { delete data; data = NULL; } } } void BokehImageOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { resolution[0] = 512; resolution[1] = 512; }