/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BokehImageOperation.h" #include "BLI_math.h" BokehImageOperation::BokehImageOperation(): NodeOperation() { this->addOutputSocket(COM_DT_COLOR); this->deleteData = false; } void BokehImageOperation::initExecution() { this->centerX = getWidth() / 2; this->centerY = getHeight() / 2; this->center[0] = this->centerX; this->center[1] = this->centerY; this->inverseRounding = 1.0-this->data->rounding; this->circularDistance = getWidth()/2; this->flapRad = (M_PI*2)/this->data->flaps; this->flapRadAdd = (this->data->angle/360.0)*M_PI*2; if (this->flapRadAdd>M_PI) { this->flapRadAdd-=M_PI*2; } } void BokehImageOperation::detemineStartPointOfFlap(float r[2], int flapNumber, float distance) { r[0] = sin(flapRad*flapNumber + flapRadAdd)*distance+centerX; r[1] = cos(flapRad*flapNumber + flapRadAdd)*distance+centerY; } float BokehImageOperation::isInsideBokeh(float distance, float x, float y) { float insideBokeh = 0.0; const float deltaX = x - centerX; const float deltaY = y - centerY; float closestPoint[2]; float lineP1[2]; float lineP2[2]; float point[2]; point[0] = x; point[1] = y; const float distanceToCenter = len_v2v2(point, center); const float bearing = (atan2f(deltaX, deltaY) + (M_PI*2)); int flapNumber = (int)((bearing-flapRadAdd)/flapRad); detemineStartPointOfFlap(lineP1, flapNumber, distance); detemineStartPointOfFlap(lineP2, flapNumber+1, distance); closest_to_line_v2(closestPoint, point, lineP1, lineP2); const float distanceLineToCenter = len_v2v2(center, closestPoint); const float distanceRoundingToCenter = inverseRounding*distanceLineToCenter+this->data->rounding*distance; const float catadioptricDistanceToCenter = distanceRoundingToCenter*this->data->catadioptric; if (distanceRoundingToCenter>=distanceToCenter && catadioptricDistanceToCenter<=distanceToCenter) { if (distanceRoundingToCenter-distanceToCenter<1.0) { insideBokeh = (distanceRoundingToCenter-distanceToCenter); } else if (this->data->catadioptric != 0.0 && distanceToCenter-catadioptricDistanceToCenter<1.0) { insideBokeh = (distanceToCenter-catadioptricDistanceToCenter); } else { insideBokeh = 1.0; } } return insideBokeh; } void BokehImageOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float shift = this->data->lensshift; float shift2 = shift/2.0f; float distance = this->circularDistance; float insideBokehMax = isInsideBokeh(distance, x, y); float insideBokehMed = isInsideBokeh(distance-fabs(shift2*distance), x, y); float insideBokehMin = isInsideBokeh(distance-fabs(shift*distance), x, y); if (shift<0) { color[0] = insideBokehMax; color[1] = insideBokehMed; color[2] = insideBokehMin; } else { color[0] = insideBokehMin; color[1] = insideBokehMed; color[2] = insideBokehMax; } color[3] = 1.0f; } void BokehImageOperation::deinitExecution() { if (deleteData) { if (data) { delete data; data = NULL; } } } void BokehImageOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) { resolution[0] = 512; resolution[1] = 512; }