/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_BokehImageOperation_h #define _COM_BokehImageOperation_h #include "COM_NodeOperation.h" /** * @brief The BokehImageOperation class is an operation that creates an image useful to mimic the internals *of a camera. * * features: * - number of flaps * - angle offset of the flaps * - rounding of the flaps (also used to make a circular lens) * - simulate catadioptric * - simulate lensshift * * Per pixel the algorithm determines the edge of the bokeh on the same line as the center of the image and the pixel * is evaluating. * * The edge is detected by finding the closest point on the direct line between the two nearest flap-corners. * this edge is interpolated with a full circle. * Result of this edge detection is stored as the distance between the center of the image and the edge. * * catadioptric lenses are simulated to interpolate between the center of the image and the distance of the edge. * We now have three distances: * - distance between the center of the image and the pixel to be evaluated * - distance between the center of the image and the outer-edge * - distance between the center of the image and the inner-edge * * With a simple compare it can be detected if the evaluated pixel is between the outer and inner edge. */ class BokehImageOperation : public NodeOperation { private: /** * @brief Settings of the bokeh image */ NodeBokehImage *m_data; /** * @brief precalced center of the image */ float m_center[2]; /** * @brief 1.0-rounding */ float m_inverseRounding; /** * @brief distance of a full circle lens */ float m_circularDistance; /** * @brief radius when the first flap starts */ float m_flapRad; /** * @brief radians of a single flap */ float m_flapRadAdd; /** * @brief should the m_data field by deleted when this operation is finished */ bool m_deleteData; /** * @brief determine the coordinate of a flap cornder * * @param r result in bokehimage space are stored [x,y] * @param flapNumber the flap number to calculate * @param distance the lens distance is used to simulate lens shifts */ void detemineStartPointOfFlap(float r[2], int flapNumber, float distance); /** * @brief Determine if a coordinate is inside the bokeh image * * @param distance the distance that will be used. This parameter is modified a bit to mimic lens shifts * @param x the x coordinate of the pixel to evaluate * @param y the y coordinate of the pixel to evaluate * @return float range 0..1 0 is completely outside */ float isInsideBokeh(float distance, float x, float y); public: BokehImageOperation(); /** * @brief the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); /** * @brief Initialize the execution */ void initExecution(); /** * @brief Deinitialize the execution */ void deinitExecution(); /** * @brief determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS, COM_BLUR_BOKEH_PIXELS] * @param resolution * @param preferredResolution */ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); /** * @brief set the node data * @param data */ void setData(NodeBokehImage *data) { this->m_data = data; } /** * @brief deleteDataOnFinish * * There are cases that the compositor uses this operation on its own (see defocus node) * the deleteDataOnFinish must only be called when the data has been created by the compositor. *It should not be called when the data has been created by the node-editor/user. */ void deleteDataOnFinish() { this->m_deleteData = true; } }; #endif