/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #ifndef __COM_BOKEHIMAGEOPERATION_H__ #define __COM_BOKEHIMAGEOPERATION_H__ #include "COM_NodeOperation.h" /** * \brief The BokehImageOperation class is an operation that creates an image useful to mimic the *internals of a camera. * * features: * - number of flaps * - angle offset of the flaps * - rounding of the flaps (also used to make a circular lens) * - simulate catadioptric * - simulate lensshift * * Per pixel the algorithm determines the edge of the bokeh on the same line as the center of the *image and the pixel is evaluating. * * The edge is detected by finding the closest point on the direct line between the two nearest *flap-corners. this edge is interpolated with a full circle. Result of this edge detection is *stored as the distance between the center of the image and the edge. * * catadioptric lenses are simulated to interpolate between the center of the image and the *distance of the edge. We now have three distances: * - distance between the center of the image and the pixel to be evaluated * - distance between the center of the image and the outer-edge * - distance between the center of the image and the inner-edge * * With a simple compare it can be detected if the evaluated pixel is between the outer and inner *edge. */ class BokehImageOperation : public NodeOperation { private: /** * \brief Settings of the bokeh image */ NodeBokehImage *m_data; /** * \brief precalced center of the image */ float m_center[2]; /** * \brief 1.0-rounding */ float m_inverseRounding; /** * \brief distance of a full circle lens */ float m_circularDistance; /** * \brief radius when the first flap starts */ float m_flapRad; /** * \brief radians of a single flap */ float m_flapRadAdd; /** * \brief should the m_data field by deleted when this operation is finished */ bool m_deleteData; /** * \brief determine the coordinate of a flap corner. * * \param r: result in bokehimage space are stored [x,y] * \param flapNumber: the flap number to calculate * \param distance: the lens distance is used to simulate lens shifts */ void detemineStartPointOfFlap(float r[2], int flapNumber, float distance); /** * \brief Determine if a coordinate is inside the bokeh image * * \param distance: the distance that will be used. * This parameter is modified a bit to mimic lens shifts. * \param x: the x coordinate of the pixel to evaluate * \param y: the y coordinate of the pixel to evaluate * \return float range 0..1 0 is completely outside */ float isInsideBokeh(float distance, float x, float y); public: BokehImageOperation(); /** * \brief the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); /** * \brief Initialize the execution */ void initExecution(); /** * \brief Deinitialize the execution */ void deinitExecution(); /** * \brief determine the resolution of this operation. currently fixed at [COM_BLUR_BOKEH_PIXELS, * COM_BLUR_BOKEH_PIXELS] \param resolution: \param preferredResolution: */ void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]); /** * \brief set the node data * \param data: */ void setData(NodeBokehImage *data) { this->m_data = data; } /** * \brief deleteDataOnFinish * * There are cases that the compositor uses this operation on its own (see defocus node) * the deleteDataOnFinish must only be called when the data has been created by the compositor. *It should not be called when the data has been created by the node-editor/user. */ void deleteDataOnFinish() { this->m_deleteData = true; } }; #endif