/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { class BoxMaskOperation : public MultiThreadedOperation { private: using MaskFunc = std::function; /** * Cached reference to the input_program */ SocketReader *input_mask_; SocketReader *input_value_; float sine_; float cosine_; float aspect_ratio_; int mask_type_; const NodeBoxMask *data_; public: BoxMaskOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void set_data(const NodeBoxMask *data) { data_ = data; } void set_mask_type(int mask_type) { mask_type_ = mask_type; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; private: void apply_mask(MemoryBuffer *output, const rcti &area, Span inputs, MaskFunc mask_func); }; } // namespace blender::compositor