/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_BrightnessOperation.h" BrightnessOperation::BrightnessOperation(): NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->inputProgram = NULL; } void BrightnessOperation::initExecution() { this->inputProgram = this->getInputSocketReader(0); this->inputBrightnessProgram = this->getInputSocketReader(1); this->inputContrastProgram = this->getInputSocketReader(2); } void BrightnessOperation::executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputValue[4]; float a, b; float inputBrightness[4]; float inputContrast[4]; this->inputProgram->read(inputValue, x, y, sampler, inputBuffers); this->inputBrightnessProgram->read(inputBrightness, x, y, sampler, inputBuffers); this->inputContrastProgram->read(inputContrast, x, y, sampler, inputBuffers); float brightness = inputBrightness[0]; float contrast = inputContrast[0]; brightness /= 100.0f; float delta = contrast / 200.0f; a = 1.0f - delta * 2.0f; /* * The algorithm is by Werner D. Streidt * (http://visca.com/ffactory/archives/5-99/msg00021.html) * Extracted of OpenCV demhist.c */ if (contrast > 0) { a = 1.0f / a; b = a * (brightness - delta); } else { delta *= -1; b = a * (brightness + delta); } color[0] = a*inputValue[0]+b; color[1] = a*inputValue[1]+b; color[2] = a*inputValue[2]+b; color[3] = inputValue[3]; } void BrightnessOperation::deinitExecution() { this->inputProgram = NULL; this->inputBrightnessProgram = NULL; this->inputContrastProgram = NULL; }