/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_CalculateMeanOperation_h #define _COM_CalculateMeanOperation_h #include "COM_NodeOperation.h" #include "DNA_node_types.h" /** * @brief base class of CalculateMean, implementing the simple CalculateMean * @ingroup operation */ class CalculateMeanOperation : public NodeOperation { protected: /** * @brief Cached reference to the reader */ SocketReader * imageReader; bool iscalculated; float result; int setting; public: CalculateMeanOperation(); /** * the inner loop of this program */ void executePixel(float* color, int x, int y, MemoryBuffer *inputBuffers[], void * data); /** * Initialize the execution */ void initExecution(); void* initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers); /** * Deinitialize the execution */ void deinitExecution(); bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output); void setSetting(int setting) {this->setting = setting;} protected: void calculateMean(MemoryBuffer* tile); }; #endif