/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_CalculateStandardDeviationOperation.h" #include "BLI_math.h" #include "BLI_utildefines.h" CalculateStandardDeviationOperation::CalculateStandardDeviationOperation() : CalculateMeanOperation() { /* pass */ } void CalculateStandardDeviationOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data) { color[0] = this->standardDeviation; } void *CalculateStandardDeviationOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers) { lockMutex(); if (!this->iscalculated) { MemoryBuffer *tile = (MemoryBuffer *)imageReader->initializeTileData(rect, memoryBuffers); CalculateMeanOperation::calculateMean(tile); this->standardDeviation = 0.0f; float *buffer = tile->getBuffer(); int size = tile->getWidth() * tile->getHeight(); int pixels = 0; float sum = 0.0f; float mean = this->result; for (int i = 0, offset = 0; i < size; i++, offset += 4) { if (buffer[offset + 3] > 0) { pixels++; switch (this->setting) { case 1: { float value = rgb_to_bw(&buffer[offset]); sum += (value - mean) * (value - mean); break; } case 2: { float value = buffer[offset]; sum += value; sum += (value - mean) * (value - mean); break; } case 3: { float value = buffer[offset + 1]; sum += value; sum += (value - mean) * (value - mean); break; } case 4: { float value = buffer[offset + 2]; sum += value; sum += (value - mean) * (value - mean); } case 5: { float yuv[3]; rgb_to_yuv(buffer[offset], buffer[offset + 1], buffer[offset + 2], &yuv[0], &yuv[1], &yuv[2]); sum += (yuv[0] - mean) * (yuv[0] - mean); break; } } } } this->standardDeviation = sqrt(sum / (float)(pixels - 1)); this->iscalculated = true; } unlockMutex(); return NULL; }