/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2012, Blender Foundation. */ #include "COM_ChannelMatteOperation.h" namespace blender::compositor { ChannelMatteOperation::ChannelMatteOperation() { addInputSocket(DataType::Color); addOutputSocket(DataType::Value); m_inputImageProgram = nullptr; flags.can_be_constant = true; } void ChannelMatteOperation::initExecution() { m_inputImageProgram = this->getInputSocketReader(0); m_limit_range = m_limit_max - m_limit_min; switch (m_limit_method) { /* SINGLE */ case 0: { /* 123 / RGB / HSV / YUV / YCC */ const int matte_channel = m_matte_channel - 1; const int limit_channel = m_limit_channel - 1; m_ids[0] = matte_channel; m_ids[1] = limit_channel; m_ids[2] = limit_channel; break; } /* MAX */ case 1: { switch (m_matte_channel) { case 1: { m_ids[0] = 0; m_ids[1] = 1; m_ids[2] = 2; break; } case 2: { m_ids[0] = 1; m_ids[1] = 0; m_ids[2] = 2; break; } case 3: { m_ids[0] = 2; m_ids[1] = 0; m_ids[2] = 1; break; } default: break; } break; } default: break; } } void ChannelMatteOperation::deinitExecution() { m_inputImageProgram = nullptr; } void ChannelMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inColor[4]; float alpha; const float limit_max = m_limit_max; const float limit_min = m_limit_min; const float limit_range = m_limit_range; m_inputImageProgram->readSampled(inColor, x, y, sampler); /* matte operation */ alpha = inColor[m_ids[0]] - MAX2(inColor[m_ids[1]], inColor[m_ids[2]]); /* flip because 0.0 is transparent, not 1.0 */ alpha = 1.0f - alpha; /* test range */ if (alpha > limit_max) { alpha = inColor[3]; /* Whatever it was prior. */ } else if (alpha < limit_min) { alpha = 0.0f; } else { /* Blend. */ alpha = (alpha - limit_min) / limit_range; } /* Store matte(alpha) value in [0] to go with * COM_SetAlphaMultiplyOperation and the Value output. */ /* Don't make something that was more transparent less transparent. */ output[0] = MIN2(alpha, inColor[3]); } void ChannelMatteOperation::update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) { for (BuffersIterator it = output->iterate_with(inputs, area); !it.is_end(); ++it) { const float *color = it.in(0); /* Matte operation. */ float alpha = color[m_ids[0]] - MAX2(color[m_ids[1]], color[m_ids[2]]); /* Flip because 0.0 is transparent, not 1.0. */ alpha = 1.0f - alpha; /* Test range. */ if (alpha > m_limit_max) { alpha = color[3]; /* Whatever it was prior. */ } else if (alpha < m_limit_min) { alpha = 0.0f; } else { /* Blend. */ alpha = (alpha - m_limit_min) / m_limit_range; } /* Store matte(alpha) value in [0] to go with * COM_SetAlphaMultiplyOperation and the Value output. */ /* Don't make something that was more transparent less transparent. */ *it.out = MIN2(alpha, color[3]); } } } // namespace blender::compositor