/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2012 Blender Foundation. */ #pragma once #include "COM_MultiThreadedOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ChannelMatteOperation : public MultiThreadedOperation { private: SocketReader *input_image_program_; /* int color_space_; */ /* node->custom1 */ /* UNUSED */ /* TODO ? */ int matte_channel_; /* node->custom2 */ int limit_method_; /* node->algorithm */ int limit_channel_; /* node->channel */ float limit_max_; /* node->storage->t1 */ float limit_min_; /* node->storage->t2 */ float limit_range_; /** ids to use for the operations (max and simple) * alpha = in[ids[0]] - MAX2(in[ids[1]], in[ids[2]]) * the simple operation is using: * alpha = in[ids[0]] - in[ids[1]] * but to use the same formula and operation for both we do: * ids[2] = ids[1] * alpha = in[ids[0]] - MAX2(in[ids[1]], in[ids[2]]) */ int ids_[3]; public: /** * Default constructor */ ChannelMatteOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; void init_execution() override; void deinit_execution() override; void set_settings(NodeChroma *node_chroma, const int custom2) { limit_max_ = node_chroma->t1; limit_min_ = node_chroma->t2; limit_method_ = node_chroma->algorithm; limit_channel_ = node_chroma->channel; matte_channel_ = custom2; } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor