/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #ifndef __COM_CHANNELMATTEOPERATION_H__ #define __COM_CHANNELMATTEOPERATION_H__ #include "COM_MixOperation.h" /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ChannelMatteOperation : public NodeOperation { private: SocketReader *m_inputImageProgram; /* int m_color_space; */ /* node->custom1 */ /* UNUSED */ /* TODO ? */ int m_matte_channel; /* node->custom2 */ int m_limit_method; /* node->algorithm */ int m_limit_channel; /* node->channel */ float m_limit_max; /* node->storage->t1 */ float m_limit_min; /* node->storage->t2 */ float m_limit_range; /** ids to use for the operations (max and simple) * alpha = in[ids[0]] - max(in[ids[1]], in[ids[2]]) * the simple operation is using: * alpha = in[ids[0]] - in[ids[1]] * but to use the same formula and operation for both we do: * ids[2] = ids[1] * alpha = in[ids[0]] - max(in[ids[1]], in[ids[2]]) */ int m_ids[3]; public: /** * Default constructor */ ChannelMatteOperation(); /** * the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); void initExecution(); void deinitExecution(); void setSettings(NodeChroma *nodeChroma, const int custom2) { this->m_limit_max = nodeChroma->t1; this->m_limit_min = nodeChroma->t2; this->m_limit_method = nodeChroma->algorithm; this->m_limit_channel = nodeChroma->channel; this->m_matte_channel = custom2; } }; #endif