/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #include "COM_ChromaMatteOperation.h" #include "BLI_math.h" namespace blender::compositor { ChromaMatteOperation::ChromaMatteOperation() { addInputSocket(DataType::Color); addInputSocket(DataType::Color); addOutputSocket(DataType::Value); this->m_inputImageProgram = nullptr; this->m_inputKeyProgram = nullptr; } void ChromaMatteOperation::initExecution() { this->m_inputImageProgram = this->getInputSocketReader(0); this->m_inputKeyProgram = this->getInputSocketReader(1); } void ChromaMatteOperation::deinitExecution() { this->m_inputImageProgram = nullptr; this->m_inputKeyProgram = nullptr; } void ChromaMatteOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inKey[4]; float inImage[4]; const float acceptance = this->m_settings->t1; /* in radians */ const float cutoff = this->m_settings->t2; /* in radians */ const float gain = this->m_settings->fstrength; float x_angle, z_angle, alpha; float theta, beta; float kfg; this->m_inputKeyProgram->readSampled(inKey, x, y, sampler); this->m_inputImageProgram->readSampled(inImage, x, y, sampler); /* Store matte(alpha) value in [0] to go with * #COM_SetAlphaMultiplyOperation and the Value output. */ /* Algorithm from book "Video Demystified", does not include the spill reduction part. */ /* Find theta, the angle that the color space should be rotated based on key. */ /* rescale to -1.0..1.0 */ // inImage[0] = (inImage[0] * 2.0f) - 1.0f; // UNUSED inImage[1] = (inImage[1] * 2.0f) - 1.0f; inImage[2] = (inImage[2] * 2.0f) - 1.0f; // inKey[0] = (inKey[0] * 2.0f) - 1.0f; // UNUSED inKey[1] = (inKey[1] * 2.0f) - 1.0f; inKey[2] = (inKey[2] * 2.0f) - 1.0f; theta = atan2(inKey[2], inKey[1]); /*rotate the cb and cr into x/z space */ x_angle = inImage[1] * cosf(theta) + inImage[2] * sinf(theta); z_angle = inImage[2] * cosf(theta) - inImage[1] * sinf(theta); /*if within the acceptance angle */ /* if kfg is <0 then the pixel is outside of the key color */ kfg = x_angle - (fabsf(z_angle) / tanf(acceptance / 2.0f)); if (kfg > 0.0f) { /* found a pixel that is within key color */ alpha = 1.0f - (kfg / gain); beta = atan2(z_angle, x_angle); /* if beta is within the cutoff angle */ if (fabsf(beta) < (cutoff / 2.0f)) { alpha = 0.0f; } /* don't make something that was more transparent less transparent */ if (alpha < inImage[3]) { output[0] = alpha; } else { output[0] = inImage[3]; } } else { /*pixel is outside key color */ output[0] = inImage[3]; /* make pixel just as transparent as it was before */ } } } // namespace blender::compositor