/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #include "COM_ChromaMatteOperation.h" #include "BLI_math.h" ChromaMatteOperation::ChromaMatteOperation(): NodeOperation() { addInputSocket(COM_DT_COLOR); addInputSocket(COM_DT_COLOR); addOutputSocket(COM_DT_VALUE); inputImageProgram = NULL; inputKeyProgram = NULL; } void ChromaMatteOperation::initExecution() { this->inputImageProgram = this->getInputSocketReader(0); this->inputKeyProgram = this->getInputSocketReader(1); } void ChromaMatteOperation::deinitExecution() { this->inputImageProgram = NULL; this->inputKeyProgram = NULL; } void ChromaMatteOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inKey[4]; float inImage[4]; const float acceptance = this->settings->t1; /* in radians */ const float cutoff = this->settings->t2; /* in radians */ const float gain = this->settings->fstrength; float x_angle, z_angle, alpha; float theta, beta; float kfg; this->inputKeyProgram->read(inKey, x, y, sampler, inputBuffers); this->inputImageProgram->read(inImage, x, y, sampler, inputBuffers); /* store matte(alpha) value in [0] to go with * COM_SetAlphaOperation and the Value output */ /* Algorithm from book "Video Demistified," does not include the spill reduction part */ /* find theta, the angle that the color space should be rotated based on key*/ theta=atan2(inKey[2], inKey[1]); /*rotate the cb and cr into x/z space */ x_angle=inImage[1]*cosf(theta)+inImage[2]*sinf(theta); z_angle=inImage[2]*cosf(theta)-inImage[1]*sinf(theta); /*if within the acceptance angle */ /* if kfg is <0 then the pixel is outside of the key color */ kfg = x_angle-(fabsf(z_angle)/tanf(acceptance/2.f)); if (kfg>0.f) { /* found a pixel that is within key color */ alpha=(1.f-kfg)*(gain); beta=atan2(z_angle,x_angle); /* if beta is within the cutoff angle */ if (fabsf(beta) < (cutoff/2.f)) { alpha=0.f; } /* don't make something that was more transparent less transparent */ if (alpha