/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #include "COM_ColorBalanceASCCDLOperation.h" #include "BLI_math.h" inline float colorbalance_cdl(float in, float offset, float power, float slope) { float x = in * slope + offset; /* prevent NaN */ CLAMP(x, 0.0, 1.0); return powf(x, power); } ColorBalanceASCCDLOperation::ColorBalanceASCCDLOperation(): NodeOperation() { this->addInputSocket(COM_DT_VALUE); this->addInputSocket(COM_DT_COLOR); this->addOutputSocket(COM_DT_COLOR); this->inputValueOperation = NULL; this->inputColorOperation = NULL; this->setResolutionInputSocketIndex(1); } void ColorBalanceASCCDLOperation::initExecution() { this->inputValueOperation = this->getInputSocketReader(0); this->inputColorOperation = this->getInputSocketReader(1); } void ColorBalanceASCCDLOperation::executePixel(float* outputColor, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) { float inputColor[4]; float value[4]; inputValueOperation->read(value, x, y, sampler, inputBuffers); inputColorOperation->read(inputColor, x, y, sampler, inputBuffers); float fac = value[0]; fac = min(1.0f, fac); const float mfac= 1.0f - fac; outputColor[0] = mfac*inputColor[0] + fac * colorbalance_cdl(inputColor[0], this->lift[0], this->gamma[0], this->gain[0]); outputColor[1] = mfac*inputColor[1] + fac * colorbalance_cdl(inputColor[1], this->lift[1], this->gamma[1], this->gain[1]); outputColor[2] = mfac*inputColor[2] + fac * colorbalance_cdl(inputColor[2], this->lift[2], this->gamma[2], this->gain[2]); outputColor[3] = inputColor[3]; } void ColorBalanceASCCDLOperation::deinitExecution() { this->inputValueOperation = NULL; this->inputColorOperation = NULL; }