/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedRowOperation.h" namespace blender::compositor { /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ColorBalanceASCCDLOperation : public MultiThreadedRowOperation { protected: /** * Prefetched reference to the input_program */ SocketReader *input_value_operation_; SocketReader *input_color_operation_; float offset_[3]; float power_[3]; float slope_[3]; public: /** * Default constructor */ ColorBalanceASCCDLOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void set_offset(float offset[3]) { copy_v3_v3(offset_, offset); } void set_power(float power[3]) { copy_v3_v3(power_, power); } void set_slope(float slope[3]) { copy_v3_v3(slope_, slope); } void update_memory_buffer_row(PixelCursor &p) override; }; } // namespace blender::compositor