/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef _COM_ColorBalanceLGGOperation_h #define _COM_ColorBalanceLGGOperation_h #include "COM_NodeOperation.h" /** * this program converts an input colour to an output value. * it assumes we are in sRGB colour space. */ class ColorBalanceLGGOperation : public NodeOperation { protected: /** * Prefetched reference to the inputProgram */ SocketReader * inputValueOperation; SocketReader * inputColorOperation; float gain[3]; float lift[3]; float gamma_inv[3]; public: /** * Default constructor */ ColorBalanceLGGOperation(); /** * the inner loop of this program */ void executePixel(float* color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]); /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); void setGain(float gain[3]) { this->gain[0] = gain[0]; this->gain[1] = gain[1]; this->gain[2] = gain[2]; } void setLift(float lift[3]) { this->lift[0] = lift[0]; this->lift[1] = lift[1]; this->lift[2] = lift[2]; } void setGammaInv(float gamma_inv[3]) { this->gamma_inv[0] = gamma_inv[0]; this->gamma_inv[1] = gamma_inv[1]; this->gamma_inv[2] = gamma_inv[2]; } }; #endif