/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Jeroen Bakker * Monique Dewanchand */ #ifndef __COM_COLORBALANCELGGOPERATION_H__ #define __COM_COLORBALANCELGGOPERATION_H__ #include "COM_NodeOperation.h" /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ColorBalanceLGGOperation : public NodeOperation { protected: /** * Prefetched reference to the inputProgram */ SocketReader *m_inputValueOperation; SocketReader *m_inputColorOperation; float m_gain[3]; float m_lift[3]; float m_gamma_inv[3]; public: /** * Default constructor */ ColorBalanceLGGOperation(); /** * the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); /** * Initialize the execution */ void initExecution(); /** * Deinitialize the execution */ void deinitExecution(); void setGain(const float gain[3]) { copy_v3_v3(this->m_gain, gain); } void setLift(const float lift[3]) { copy_v3_v3(this->m_lift, lift); } void setGammaInv(const float gamma_inv[3]) { copy_v3_v3(this->m_gamma_inv, gamma_inv); } }; #endif