/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #include "COM_ColorCorrectionOperation.h" #include "IMB_colormanagement.h" namespace blender::compositor { ColorCorrectionOperation::ColorCorrectionOperation() { this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Color); input_image_ = nullptr; input_mask_ = nullptr; red_channel_enabled_ = true; green_channel_enabled_ = true; blue_channel_enabled_ = true; flags_.can_be_constant = true; } void ColorCorrectionOperation::init_execution() { input_image_ = this->get_input_socket_reader(0); input_mask_ = this->get_input_socket_reader(1); } /* Calculate x^y if the function is defined. Otherwise return the given fallback value. */ BLI_INLINE float color_correct_powf_safe(const float x, const float y, const float fallback_value) { if (x < 0) { return fallback_value; } return powf(x, y); } void ColorCorrectionOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_image_color[4]; float input_mask[4]; input_image_->read_sampled(input_image_color, x, y, sampler); input_mask_->read_sampled(input_mask, x, y, sampler); float level = (input_image_color[0] + input_image_color[1] + input_image_color[2]) / 3.0f; float contrast = data_->master.contrast; float saturation = data_->master.saturation; float gamma = data_->master.gamma; float gain = data_->master.gain; float lift = data_->master.lift; float r, g, b; float value = input_mask[0]; value = MIN2(1.0f, value); const float mvalue = 1.0f - value; float level_shadows = 0.0; float level_midtones = 0.0; float level_highlights = 0.0; #define MARGIN 0.10f #define MARGIN_DIV (0.5f / MARGIN) if (level < data_->startmidtones - MARGIN) { level_shadows = 1.0f; } else if (level < data_->startmidtones + MARGIN) { level_midtones = ((level - data_->startmidtones) * MARGIN_DIV) + 0.5f; level_shadows = 1.0f - level_midtones; } else if (level < data_->endmidtones - MARGIN) { level_midtones = 1.0f; } else if (level < data_->endmidtones + MARGIN) { level_highlights = ((level - data_->endmidtones) * MARGIN_DIV) + 0.5f; level_midtones = 1.0f - level_highlights; } else { level_highlights = 1.0f; } #undef MARGIN #undef MARGIN_DIV contrast *= (level_shadows * data_->shadows.contrast) + (level_midtones * data_->midtones.contrast) + (level_highlights * data_->highlights.contrast); saturation *= (level_shadows * data_->shadows.saturation) + (level_midtones * data_->midtones.saturation) + (level_highlights * data_->highlights.saturation); gamma *= (level_shadows * data_->shadows.gamma) + (level_midtones * data_->midtones.gamma) + (level_highlights * data_->highlights.gamma); gain *= (level_shadows * data_->shadows.gain) + (level_midtones * data_->midtones.gain) + (level_highlights * data_->highlights.gain); lift += (level_shadows * data_->shadows.lift) + (level_midtones * data_->midtones.lift) + (level_highlights * data_->highlights.lift); float invgamma = 1.0f / gamma; float luma = IMB_colormanagement_get_luminance(input_image_color); r = input_image_color[0]; g = input_image_color[1]; b = input_image_color[2]; r = (luma + saturation * (r - luma)); g = (luma + saturation * (g - luma)); b = (luma + saturation * (b - luma)); r = 0.5f + ((r - 0.5f) * contrast); g = 0.5f + ((g - 0.5f) * contrast); b = 0.5f + ((b - 0.5f) * contrast); /* Check for negative values to avoid nan. */ r = color_correct_powf_safe(r * gain + lift, invgamma, r); g = color_correct_powf_safe(g * gain + lift, invgamma, g); b = color_correct_powf_safe(b * gain + lift, invgamma, b); /* Mix with mask. */ r = mvalue * input_image_color[0] + value * r; g = mvalue * input_image_color[1] + value * g; b = mvalue * input_image_color[2] + value * b; if (red_channel_enabled_) { output[0] = r; } else { output[0] = input_image_color[0]; } if (green_channel_enabled_) { output[1] = g; } else { output[1] = input_image_color[1]; } if (blue_channel_enabled_) { output[2] = b; } else { output[2] = input_image_color[2]; } output[3] = input_image_color[3]; } void ColorCorrectionOperation::update_memory_buffer_row(PixelCursor &p) { for (; p.out < p.row_end; p.next()) { const float *in_color = p.ins[0]; const float *in_mask = p.ins[1]; const float level = (in_color[0] + in_color[1] + in_color[2]) / 3.0f; float level_shadows = 0.0f; float level_midtones = 0.0f; float level_highlights = 0.0f; constexpr float MARGIN = 0.10f; constexpr float MARGIN_DIV = 0.5f / MARGIN; if (level < data_->startmidtones - MARGIN) { level_shadows = 1.0f; } else if (level < data_->startmidtones + MARGIN) { level_midtones = ((level - data_->startmidtones) * MARGIN_DIV) + 0.5f; level_shadows = 1.0f - level_midtones; } else if (level < data_->endmidtones - MARGIN) { level_midtones = 1.0f; } else if (level < data_->endmidtones + MARGIN) { level_highlights = ((level - data_->endmidtones) * MARGIN_DIV) + 0.5f; level_midtones = 1.0f - level_highlights; } else { level_highlights = 1.0f; } float contrast = data_->master.contrast; float saturation = data_->master.saturation; float gamma = data_->master.gamma; float gain = data_->master.gain; float lift = data_->master.lift; contrast *= level_shadows * data_->shadows.contrast + level_midtones * data_->midtones.contrast + level_highlights * data_->highlights.contrast; saturation *= level_shadows * data_->shadows.saturation + level_midtones * data_->midtones.saturation + level_highlights * data_->highlights.saturation; gamma *= level_shadows * data_->shadows.gamma + level_midtones * data_->midtones.gamma + level_highlights * data_->highlights.gamma; gain *= level_shadows * data_->shadows.gain + level_midtones * data_->midtones.gain + level_highlights * data_->highlights.gain; lift += level_shadows * data_->shadows.lift + level_midtones * data_->midtones.lift + level_highlights * data_->highlights.lift; const float inv_gamma = 1.0f / gamma; const float luma = IMB_colormanagement_get_luminance(in_color); float r = luma + saturation * (in_color[0] - luma); float g = luma + saturation * (in_color[1] - luma); float b = luma + saturation * (in_color[2] - luma); r = 0.5f + (r - 0.5f) * contrast; g = 0.5f + (g - 0.5f) * contrast; b = 0.5f + (b - 0.5f) * contrast; /* Check for negative values to avoid nan. */ r = color_correct_powf_safe(r * gain + lift, inv_gamma, r); g = color_correct_powf_safe(g * gain + lift, inv_gamma, g); b = color_correct_powf_safe(b * gain + lift, inv_gamma, b); /* Mix with mask. */ const float value = MIN2(1.0f, in_mask[0]); const float value_ = 1.0f - value; r = value_ * in_color[0] + value * r; g = value_ * in_color[1] + value * g; b = value_ * in_color[2] + value * b; p.out[0] = red_channel_enabled_ ? r : in_color[0]; p.out[1] = green_channel_enabled_ ? g : in_color[1]; p.out[2] = blue_channel_enabled_ ? b : in_color[2]; p.out[3] = in_color[3]; } } void ColorCorrectionOperation::deinit_execution() { input_image_ = nullptr; input_mask_ = nullptr; } } // namespace blender::compositor