/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. */ #pragma once #include "COM_MultiThreadedRowOperation.h" namespace blender::compositor { class ColorCorrectionOperation : public MultiThreadedRowOperation { private: /** * Cached reference to the input_program */ SocketReader *input_image_; SocketReader *input_mask_; NodeColorCorrection *data_; bool red_channel_enabled_; bool green_channel_enabled_; bool blue_channel_enabled_; public: ColorCorrectionOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void set_data(NodeColorCorrection *data) { data_ = data; } void set_red_channel_enabled(bool enabled) { red_channel_enabled_ = enabled; } void set_green_channel_enabled(bool enabled) { green_channel_enabled_ = enabled; } void set_blue_channel_enabled(bool enabled) { blue_channel_enabled_ = enabled; } void update_memory_buffer_row(PixelCursor &p) override; }; } // namespace blender::compositor