/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2011, Blender Foundation. */ #pragma once #include "COM_CurveBaseOperation.h" namespace blender::compositor { class ColorCurveOperation : public CurveBaseOperation { private: /** * Cached reference to the input_program */ SocketReader *input_fac_program_; SocketReader *input_image_program_; SocketReader *input_black_program_; SocketReader *input_white_program_; public: ColorCurveOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; class ConstantLevelColorCurveOperation : public CurveBaseOperation { private: /** * Cached reference to the input_program */ SocketReader *input_fac_program_; SocketReader *input_image_program_; float black_[3]; float white_[3]; public: ConstantLevelColorCurveOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void set_black_level(float black[3]) { copy_v3_v3(black_, black); } void set_white_level(float white[3]) { copy_v3_v3(white_, white); } void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span inputs) override; }; } // namespace blender::compositor