/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. */ #include "COM_ColorExposureOperation.h" namespace blender::compositor { ExposureOperation::ExposureOperation() { this->add_input_socket(DataType::Color); this->add_input_socket(DataType::Value); this->add_output_socket(DataType::Color); input_program_ = nullptr; flags_.can_be_constant = true; } void ExposureOperation::init_execution() { input_program_ = this->get_input_socket_reader(0); input_exposure_program_ = this->get_input_socket_reader(1); } void ExposureOperation::execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) { float input_value[4]; float input_exposure[4]; input_program_->read_sampled(input_value, x, y, sampler); input_exposure_program_->read_sampled(input_exposure, x, y, sampler); const float exposure = pow(2, input_exposure[0]); output[0] = input_value[0] * exposure; output[1] = input_value[1] * exposure; output[2] = input_value[2] * exposure; output[3] = input_value[3]; } void ExposureOperation::update_memory_buffer_row(PixelCursor &p) { for (; p.out < p.row_end; p.next()) { const float *in_value = p.ins[0]; const float *in_exposure = p.ins[1]; const float exposure = pow(2, in_exposure[0]); p.out[0] = in_value[0] * exposure; p.out[1] = in_value[1] * exposure; p.out[2] = in_value[2] * exposure; p.out[3] = in_value[3]; } } void ExposureOperation::deinit_execution() { input_program_ = nullptr; input_exposure_program_ = nullptr; } } // namespace blender::compositor