/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. */ #include "COM_ColorExposureOperation.h" ExposureOperation::ExposureOperation() : NodeOperation() { this->addInputSocket(COM_DT_COLOR); this->addInputSocket(COM_DT_VALUE); this->addOutputSocket(COM_DT_COLOR); this->m_inputProgram = NULL; } void ExposureOperation::initExecution() { this->m_inputProgram = this->getInputSocketReader(0); this->m_inputExposureProgram = this->getInputSocketReader(1); } void ExposureOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler) { float inputValue[4]; float inputExposure[4]; this->m_inputProgram->readSampled(inputValue, x, y, sampler); this->m_inputExposureProgram->readSampled(inputExposure, x, y, sampler); const float exposure = pow(2, inputExposure[0]); output[0] = inputValue[0] * exposure; output[1] = inputValue[1] * exposure; output[2] = inputValue[2] * exposure; output[3] = inputValue[3]; } void ExposureOperation::deinitExecution() { this->m_inputProgram = NULL; this->m_inputExposureProgram = NULL; }