/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. */ #pragma once #include "COM_MultiThreadedRowOperation.h" namespace blender::compositor { class ExposureOperation : public MultiThreadedRowOperation { private: /** * Cached reference to the input_program */ SocketReader *input_program_; SocketReader *input_exposure_program_; public: ExposureOperation(); /** * The inner loop of this operation. */ void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override; /** * Initialize the execution */ void init_execution() override; /** * Deinitialize the execution */ void deinit_execution() override; void update_memory_buffer_row(PixelCursor &p) override; }; } // namespace blender::compositor