/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor: * Dalai Felinto */ #ifndef _COM_ColorMatteOperation_h #define _COM_ColorMatteOperation_h #include "COM_MixOperation.h" /** * this program converts an input color to an output value. * it assumes we are in sRGB color space. */ class ColorMatteOperation : public NodeOperation { private: NodeChroma *m_settings; SocketReader *m_inputImageProgram; SocketReader *m_inputKeyProgram; public: /** * Default constructor */ ColorMatteOperation(); /** * the inner loop of this program */ void executePixelSampled(float output[4], float x, float y, PixelSampler sampler); void initExecution(); void deinitExecution(); void setSettings(NodeChroma *nodeChroma) { this->m_settings = nodeChroma; } }; #endif